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You have access to six primary tools, each upgradable, including smoke bombs, blow darts, throwing knives, noisemakers, and more. His eagle Enkidu helps stake these out, but new marksman enemies can prevent that, so you must take them out first. That’s especially important to helping Basim maintain a low profile when infiltrating fortresses and enemy outposts. Pass over, pass under, corner swings, and pole vaulting moves fill Basim’s parkour repertoire, as does the ability to have local street heralds lower your notoriety. But if that doesn’t work out, you can always take to the rooftops, where paths are built for fast-paced traversal. Its streets are tight and filled with NPCs who, thanks to the crowdblending mechanic’s return, can act as your key into otherwise impenetrable areas. In the snippets of Mirage gameplay I see, the city of Midinat-Al-Salam looks more parkour-able than any city in the past half-decade of Assassin’s Creed games. It doesn’t feature any modern-day storytelling or segments as a result. She also calls Mirage’s narrative a self-contained coming-of-age story. He cuts his teeth on the densely packed streets of Baghdad during the 9th Century, and Beaulieu says Baghdad is comparable in size to Assassin’s Creed Unity’s Paris or Assassin Creed Revelation’s Constantinople. But she says Mirage keys players into how Basim goes from street thief to assassin to where he’s at by the end of Valhalla. Mirage narrative director Sarah Beaulieu tells me Mirage handles that revelation in some way, stopping short of revealing how. That’s because Valhalla reveals Basim to be the Asgardian trickster Loki, setting wide expectations for the series’ future. In it, we play Basim, whom we previously saw in Valhalla as the Assassin that brought protagonist Eivor into the Hidden Ones, only to be left feeling more like an enemy than a friend by the end of the game.
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I’ve enjoyed the series’ foray into RPGs over the years, but 2020’s Assassin’s Creed Valhalla, which took me more than 100 hours to roll credits on, left me exhausted and burnt out with what Ubisoft had done to a franchise whose games previously took 20 hours to beat.Īfter a recent preview event that featured new gameplay and details about Mirage, I feel that it will reinvigorate my love for this series I’ve loved since I was 12. After six years of massive open-world RPGs, Ubisoft’s long-running Assassin’s Creed franchise is returning to its stealth-based, dense city roots with Assassin’s Creed Mirage and the more I see of it, the more excited I get for October.
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